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Halo Infinite Boost Menu Case Study

UX Designer @ Halo Studios (Microsoft)

A case study for the redesign of Halo Infinite's battle pass boost menu. While redesigning the reward track, I called out and solved usability issues with the Boost Menu that were being overlooked.

Project Description • Problem Statement • Updates • In-Game
Related Projects: Component LibrarySettings Menu Heuristic Evaluation


PROJECT DESCRIPTION:


The Operations Level Skip System was a revision of the existing level-up system for Battle Passes. This redesign allows players to purchase experience to increase their Operation/Battle Pass' level through the reward track and boost menu.





PROBLEM STATEMENT:


Key Issues:

  • Tedious for purchasing multiple levels.

    • The level up button only allowed for one level to be purchased at a time.

  • Confusing to understand.

    • What did the list item under the level up button represent?

    • Why is Double XP Boost grayed out?

  • Provided little information for players as to the status of the battle pass their trying to manipulate.

    • What is the current level of the battle pass?

  • Players also complained that this design led to slips where they spent 200 credits they did not mean to.


Old Boost Menu Design





UPDATES:


Using the level-up slider, the player chooses the exact number of levels they want to increase their operation by.


The slider ranges from +1 to the difference between the highest operation level and the current level of the operation. It defaults to +1. When the operation has been completed, the level-up slider/button is disabled. And, on the penultimate level, the slider is hidden.



Edge Case:

Each single level-up transaction adds 1000 XP to their operation. The only exception is when the player is leveling up to the max level of the operation. In that situation, a pop-up with a string warning the player about the lost XP will appear.






IN-GAME IMPLEMENTATION:


Boost Menu







Other Halo Infinite Projects:

Component Library

Settings Menu Resdesign


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