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Halo Infinite Component Library

Responsibilities:
UX Designer

A library of wireframe components I created for the UX team to speed up design, more easily maintain design changes and keep things like button mapping consistent.

All of the images are blurry on purpose! This was an in-house product.

Responsibilities

  • Compiled a list of all of the various components across the game and based the pixel measurements on the in-engine elements

  • Created nested components for common variations (e.g. the helpbar contained a separate helpbar keyboard/mouse or controller button list component)

    • Later on, I created components of screens from the frontend

  • Organized the library in a way that made each component easy to find

  • Prioritized the components needed for the screens that were being wireframed as I created the library


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Sorting the Components



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Building Blocks



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Floating Text Uses and Fonts





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Storefront Components



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Progression Components



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Screen Templates



Other Halo Infinite Projects:

Operations

Settings Menu Resdesign

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