
Hey There
I’m Jasmine, a UX/UI designer with a background in computer science, game design and technical UI development. My experience at Electronic Arts and Halo Studios has shaped how I approach design: balancing technical feasibility, user needs and thoughtful interaction design to create experiences that are both functional and engaging.
All About Me
My design philosophy is rooted in the curb cut effect—the idea that designing for accessibility often improves the experience for everyone. As someone who personally relies on technology to navigate everyday life, I believe good design should empower people rather than force them to work around unnecessary barriers.
I’m particularly interested in the intersection of human behavior, information architecture and visual design. I enjoy exploring how people perceive, navigate and interact with digital systems, and how thoughtful design decisions can reduce cognitive load, improve usability and make complex information more approachable.
Throughout my career, I’ve embraced unfamiliar tools and disciplines, from teaching myself Unreal Engine to working with proprietary game engines and transitioning into product design. I bring that same curiosity, adaptability and problem-solving mindset to every project.
Ultimately, I want to create digital experiences that are not only useful and accessible, but also meaningful, desirable and enjoyable to use.